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| author | Albert Cervin <albert@acervin.com> | 2023-04-06 23:23:46 +0200 |
|---|---|---|
| committer | Albert Cervin <albert@acervin.com> | 2023-05-01 22:19:14 +0200 |
| commit | a123725a12e948d78badb2cb686d38548f1c633b (patch) | |
| tree | c92c46134ef5536fbbf3bf08983c4f0dea1aaf58 /src/dged/allocator.h | |
| parent | b5ed4cf757afc50afb6ac499eee7b87a2648fa4c (diff) | |
| download | dged-a123725a12e948d78badb2cb686d38548f1c633b.tar.gz dged-a123725a12e948d78badb2cb686d38548f1c633b.tar.xz dged-a123725a12e948d78badb2cb686d38548f1c633b.zip | |
Implement window handling
Also implement searching.
fix undo boundaries
when it checked for other save point, it used && instead of == which
caused it to overwrite other types.
Fix bytes vs chars bug in text_get_region
Diffstat (limited to 'src/dged/allocator.h')
| -rw-r--r-- | src/dged/allocator.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/dged/allocator.h b/src/dged/allocator.h new file mode 100644 index 0000000..49e3aec --- /dev/null +++ b/src/dged/allocator.h @@ -0,0 +1,46 @@ +#include <stddef.h> +#include <stdint.h> +#include <stdlib.h> + +/** + * Simple bump allocator that can be used for + * allocations with a frame lifetime. + */ +struct frame_allocator { + uint8_t *buf; + size_t offset; + size_t capacity; +}; + +/** + * Create a new frame allocator + * + * @param capacity The capacity in bytes of the frame allocator + * @returns The frame allocator + */ +struct frame_allocator frame_allocator_create(size_t capacity); + +/** + * Destroy a frame allocator. + * + * @param alloc The @ref frame_allocator "frame allocator" to destroy. + */ +void frame_allocator_destroy(struct frame_allocator *alloc); + +/** + * Allocate memory in this @ref frame_allocator "frame allocator" + * + * @param alloc The allocator to allocate in + * @param sz The size in bytes to allocate. + * @returns void* representing the start of the allocated region on success, + * NULL on failure. + */ +void *frame_allocator_alloc(struct frame_allocator *alloc, size_t sz); + +/** + * Clear this @ref frame_allocator "frame allocator". + * + * This does not free any memory, but simply resets the offset to 0. + * @param alloc The frame allocator to clear + */ +void frame_allocator_clear(struct frame_allocator *alloc); |
